# Import the Verse library for basic functionality
using /Fortnite.com/Verse
# Import the Fortnite-specific libraries
using /Fortnite.com/FortniteVerse
# Import the UI library for Billboards
using /Fortnite.com/FortniteUI
# Define our Lobby Script
LobbyScript := class(VerseScript):
# This is a "Variable" - a container for data.
# Think of it like a Loot Box. It holds something (the rule text).
LobbyRules : string = "WAIT FOR START! RULES: NO BUILDING."
# This is a "Function" - a block of code that does something.
# Think of it like a "Healing Item." You use it, and it fixes your health.
# Here, we use it to update the Billboard.
UpdateRules := func():
# Find the Billboard device by its name (set in UEFN)
# This is like finding a specific prop in your inventory.
billboard := Self.GetDevice("MainBillboard") as BillboardDevice
# If we found the billboard, update its text
if billboard != None:
# Set the text property
billboard.SetText(LobbyRules)
# This is an "Event" - it runs automatically when something happens.
# Think of this like a "Storm Timer." When the timer hits zero, the storm closes.
Verse Library
verse
01 Standalone
Updates a lobby billboard with rules when the game begins, ideal for pre-game screens.
verse-library/building-pregame-lobbies-in-fortnite-creative/01-standalone.verse
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