Verse Library verse

01 Standalone

Updates a lobby billboard with rules when the game begins, ideal for pre-game screens.

verse-library/building-pregame-lobbies-in-fortnite-creative/01-standalone.verse

# Import the Verse library for basic functionality
using /Fortnite.com/Verse

# Import the Fortnite-specific libraries
using /Fortnite.com/FortniteVerse

# Import the UI library for Billboards
using /Fortnite.com/FortniteUI

# Define our Lobby Script
LobbyScript := class(VerseScript):
    # This is a "Variable" - a container for data.
    # Think of it like a Loot Box. It holds something (the rule text).
    LobbyRules : string = "WAIT FOR START! RULES: NO BUILDING."
    
    # This is a "Function" - a block of code that does something.
    # Think of it like a "Healing Item." You use it, and it fixes your health.
    # Here, we use it to update the Billboard.
    UpdateRules := func():
        # Find the Billboard device by its name (set in UEFN)
        # This is like finding a specific prop in your inventory.
        billboard := Self.GetDevice("MainBillboard") as BillboardDevice
        
        # If we found the billboard, update its text
        if billboard != None:
            # Set the text property
            billboard.SetText(LobbyRules)
            
    # This is an "Event" - it runs automatically when something happens.
    # Think of this like a "Storm Timer." When the timer hits zero, the storm closes.

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