// Conceptual Logic (No actual Verse code exists for this yet)
// This is how the Rocket Racing devices "talk" to each other:
Start_Line:
-> Triggers: Spawn Player
-> Triggers: Start Timer (if Speed Run)
-> Triggers: Reset Lap Count
Track_Spline:
-> Defines: Collision boundaries
-> Defines: Path for physics engine
RR_Checkpoint (Lap 1):
-> On Player Pass: Increment Lap Count
-> On Player Pass: Play Sound Effect
Finish_Line (RR_Checkpoint):
-> On Player Pass: Decrement Laps Remaining
-> On Player Pass: If Laps == 0, Trigger Win Condition
Verse Library
verse
01 Fragment
Outlines event logic for Rocket Racing devices, handling laps, checkpoints, and finish conditions.
verse-library/building-rocket-racing-islands-in-unreal-editor-for-fortnite/01-fragment.verse