Verse Library verse

01 Fragment

Outlines event logic for Rocket Racing devices, handling laps, checkpoints, and finish conditions.

verse-library/building-rocket-racing-islands-in-unreal-editor-for-fortnite/01-fragment.verse

// Conceptual Logic (No actual Verse code exists for this yet)
// This is how the Rocket Racing devices "talk" to each other:

Start_Line:
    -> Triggers: Spawn Player
    -> Triggers: Start Timer (if Speed Run)
    -> Triggers: Reset Lap Count

Track_Spline:
    -> Defines: Collision boundaries
    -> Defines: Path for physics engine

RR_Checkpoint (Lap 1):
    -> On Player Pass: Increment Lap Count
    -> On Player Pass: Play Sound Effect

Finish_Line (RR_Checkpoint):
    -> On Player Pass: Decrement Laps Remaining
    -> On Player Pass: If Laps == 0, Trigger Win Condition

Comments

    Sign in to vote, comment, or suggest an edit. Sign in