using {
this
}
# Define the function that does the heavy lifting
spawn_vehicle := func():
# Find the spawner by the name you gave it in the editor
spawner := Find<Device>("MySpawner")
# If the spawner exists...
if (spawner != None):
# ...use its Spawn function to create the car
vehicle := spawner.Spawn()
# Optional: Let's make sure we know it worked
Print("Vehicle Spawned at " + str(spawner.Get_location()))
else:
Print("ERROR: Spawner not found! Check the name in the editor.")
# This runs when the game starts
OnBeginPlay := func():
Print("System Online. Drive into the trigger to spawn.")
# We need to listen for the Trigger.
# Note: In Verse, you often attach logic to the device's events.
# Let's assume we named our Trigger "MyTrigger" in the editor.
OnBeginPlay := func():
trigger := Find<Device>("MyTrigger")
if (trigger != None):
Verse Library
verse
02 Fragment
Listens for player overlap events to locate a spawner device and instantiate a vehicle.
verse-library/car-racing-3-add-vehicles-in-unreal-editor-for-fortnite/02-fragment.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.