Verse Library verse

01 Fragment

Configures post-processing volume color grading and bloom settings to create cinematic visual atmospheres.

verse-library/color-grading/01-fragment.verse

// This isn't a full script you run, but a breakdown of the data structure
// that controls the Color Grading component inside your Post-Processing Volume.

// 1. Define the Volume (The Box)
// Think of this as placing the Storm Circle on the map.
My_Cinematic_Box := Post_Processing_Volume.Create()

// 2. Attach the Color Grading "Lens"
// This is like equipping a new item on your character.
My_Cinematic_Box.Add_Component(Color_Grading_Component)

// 3. Set the Mood (Temperature)
// We are setting the 'Temperature' to a cool 6500K (Blue/Daylight)
// to give it a sterile, sci-fi feel.
My_Cinematic_Box.Color_Grading.Set_Temperature(
    Temperature: 6500.0, // Higher = Cooler/Bluer
    Type: Temperature_Type.White_Balance
)

// 4. Add the Glow (Bloom)
// We want the lights to pop.
My_Cinematic_Box.Color_Grading.Set_Bloom(
    Intensity: 1.5,   // How strong the glow is (0.0 to 2.0+)
    Threshold: 0.3    // How bright a pixel needs to be to start glowing
)

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