// This isn't a full script you run, but a breakdown of the data structure
// that controls the Color Grading component inside your Post-Processing Volume.
// 1. Define the Volume (The Box)
// Think of this as placing the Storm Circle on the map.
My_Cinematic_Box := Post_Processing_Volume.Create()
// 2. Attach the Color Grading "Lens"
// This is like equipping a new item on your character.
My_Cinematic_Box.Add_Component(Color_Grading_Component)
// 3. Set the Mood (Temperature)
// We are setting the 'Temperature' to a cool 6500K (Blue/Daylight)
// to give it a sterile, sci-fi feel.
My_Cinematic_Box.Color_Grading.Set_Temperature(
Temperature: 6500.0, // Higher = Cooler/Bluer
Type: Temperature_Type.White_Balance
)
// 4. Add the Glow (Bloom)
// We want the lights to pop.
My_Cinematic_Box.Color_Grading.Set_Bloom(
Intensity: 1.5, // How strong the glow is (0.0 to 2.0+)
Threshold: 0.3 // How bright a pixel needs to be to start glowing
)
Verse Library
verse
01 Fragment
Configures post-processing volume color grading and bloom settings to create cinematic visual atmospheres.
verse-library/color-grading/01-fragment.verse