# This script makes vehicles jump when they hit a trigger.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
# This is our main device. It holds the trigger and the logic.
JumpPadDevice := class(creative_device):
# This is the Trigger Zone device.
# It detects when a vehicle enters the area.
# Wire this to a trigger_device in the UEFN editor.
@editable
Trigger: trigger_device = trigger_device{}
# This is the Air Vent device that delivers the upward push.
# Wire this to an air_vent_device placed under the jump pad.
# note: air_vent_device is the real API for the Air Vent creative device.
@editable
AirVent: air_vent_device = air_vent_device{}
# This is the Force we apply to the jump.
# 5000 is a strong push. Try changing this number!
# This is a Constant for the jump height.
JumpForce: float = 5000.0
# This function runs when the game starts.
OnBegin<override>()<suspends>: void=
# Connect the trigger to our jump function.
# When the trigger fires, run JumpVehicle.
Trigger.TriggeredEvent.Subscribe(OnTriggered)
Verse Library
verse
01 Device
Creates a jump pad that launches vehicles upward when a player drives over a trigger zone.
verse-library/construct-a-vehicle-jump/01-device.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.