using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our main script block.
# It connects our devices.
snack_machine := class(creative_device):
# These properties are set in the UEFN editor.
# Drag your Item Spawner device into MySpawner.
# Drag your Switch device into MySwitch.
@editable
MySpawner : item_spawner_device = item_spawner_device{}
@editable
MySwitch : switch_device = switch_device{}
# This is the main function.
# It runs when the game starts.
OnBegin<override>()<suspends> : void =
# Wait for the switch to be turned on.
# This is like waiting for the player to flip the switch.
MySwitch.TurnedOnEvent.Await()
# Start an infinite loop.
# This keeps running forever.
loop:
# Wait for a tiny moment.
# This gives the game time to catch up.
# Without this, the game might freeze.
Sleep(0.1)
Verse Library
verse
01 Device
Spawns items continuously when a switch is activated, preventing game freezes with a short delay loop.
verse-library/continuous-item-spawning/01-device.verse
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