# This isn't code you type, but it's how the tool thinks
RiverEntity = CreateRiver()
RiverSpline = RiverEntity.GetSpline()
# The Spline has points. Point 0 is the Source (Top of Mountain).
# Point 1, 2, 3... are the path downstream.
SourcePoint = RiverSpline.Points[0]
EndPoint = RiverSpline.Points.Last()
# If SourcePoint.Height > EndPoint.Height, the water flows DOWN.
# If SourcePoint.Height < EndPoint.Height, the water flows UP (bad).
Verse Library
verse
01 Fragment
Checks river spline source and end heights to ensure water flows downhill naturally.
verse-library/create-a-body-of-water-to-your-custom-landscape-in-unreal-editor-for-fortnite/01-fragment.verse