Verse Library verse

01 Fragment

Binds class selection events to team assignment and vehicle spawning for domination gameplay.

verse-library/create-a-vehicle-domination-game-in-fortnite-creative/01-fragment.verse

# Import necessary modules for game logic and devices
use CoreGame
use Devices

# This is our main script structure. 
# Think of this as the "Brain" of our island.
script class VehicleDominationScript: IScript {
    
    # These are our "Devices" - the tools we place in the editor.
    # We link them here so Verse knows which ones to talk to.
    # In UEFN, you drag the device from the hierarchy into these slots.
    ClassSelector: ClassSelectorDevice
    BlueVehicleSpawner: VehicleSpawnerDevice
    RedVehicleSpawner: VehicleSpawnerDevice
    
    # This is our "Event". 
    # It listens for when a player selects a class.
    # When the event fires, the function `OnClassSelected` runs.
    OnClassSelected: Event<Player, string> = ClassSelector.ClassSelected
    
    # This function runs when a player picks a class.
    # `player`: The person who made the choice.
    # `class_name`: The name of the class they picked (e.g., "Blue Racer").
    OnClassSelected(player: Player, class_name: string): void = {
        # Get the player's team (Blue or Red)
        team: Team = player.GetTeam()
        
        # Find the spawn pad this player is using.
        # In Verse, we often link spawn pads to players via the Class Selector's logic,
        # but for simplicity, let's assume the Class Selector knows where to spawn them.

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