# Import necessary modules for game logic and devices
use CoreGame
use Devices
# This is our main script structure.
# Think of this as the "Brain" of our island.
script class VehicleDominationScript: IScript {
# These are our "Devices" - the tools we place in the editor.
# We link them here so Verse knows which ones to talk to.
# In UEFN, you drag the device from the hierarchy into these slots.
ClassSelector: ClassSelectorDevice
BlueVehicleSpawner: VehicleSpawnerDevice
RedVehicleSpawner: VehicleSpawnerDevice
# This is our "Event".
# It listens for when a player selects a class.
# When the event fires, the function `OnClassSelected` runs.
OnClassSelected: Event<Player, string> = ClassSelector.ClassSelected
# This function runs when a player picks a class.
# `player`: The person who made the choice.
# `class_name`: The name of the class they picked (e.g., "Blue Racer").
OnClassSelected(player: Player, class_name: string): void = {
# Get the player's team (Blue or Red)
team: Team = player.GetTeam()
# Find the spawn pad this player is using.
# In Verse, we often link spawn pads to players via the Class Selector's logic,
# but for simplicity, let's assume the Class Selector knows where to spawn them.
Verse Library
verse
01 Fragment
Binds class selection events to team assignment and vehicle spawning for domination gameplay.
verse-library/create-a-vehicle-domination-game-in-fortnite-creative/01-fragment.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.