// This is a conceptual guide, not code you type.
// You are using the editor, not writing text.
// 1. Find your Content Browser.
// This is where you keep all your game items.
// 2. Right-Click in an empty space.
// Imagine you are asking for a new toy.
// 3. Select "Physics".
// This tells the computer we want movement rules.
// 4. Select "Cloth Asset".
// This is the specific rulebook for fabric.
// 5. Name it "My_Cool_Jacket".
// This is the name tag for your new asset.
// 6. Open the asset.
// Now you can set how stiff or soft the cloth is.
Verse Library
verse
01 Fragment
Conceptual guide for adding cloth physics assets to character outfits in the editor.
verse-library/create-the-cloth-asset/01-fragment.verse