Verse Library verse

01 Fragment

Conceptual guide for adding cloth physics assets to character outfits in the editor.

verse-library/create-the-cloth-asset/01-fragment.verse

// This is a conceptual guide, not code you type.
// You are using the editor, not writing text.

// 1. Find your Content Browser.
// This is where you keep all your game items.

// 2. Right-Click in an empty space.
// Imagine you are asking for a new toy.

// 3. Select "Physics".
// This tells the computer we want movement rules.

// 4. Select "Cloth Asset".
// This is the specific rulebook for fabric.

// 5. Name it "My_Cool_Jacket".
// This is the name tag for your new asset.

// 6. Open the asset.
// Now you can set how stiff or soft the cloth is.

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