# This is our main script for the LEGO Grid
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# We create a new device called BrickBox
# This device will hold our list of props
BrickBox := class(global) (VerseDevice):
# This is a list of things players can place
# We call these "Grid Entities"
GridEntities := []GridEntity
# When the game starts, we add our first prop
OnBegin<override>()<suspends>:void=
# Add a simple tree prop to the list
# Replace "Tree" with your actual prop name
GridEntities := Append(GridEntities, Tree)
# This function lets the game know
# which props are available
GetAvailableProps<override>()<override>:[]GridEntity=
return GridEntities
Verse Library
verse
01 Standalone
Manages a list of placeable props for grid-based building mechanics.
verse-library/creating-a-lego-grid-placement-system-in-unreal-editor-for-fortnite/01-standalone.verse