Verse Library verse

01 Fragment

Creates a new NPC entity from a definition blueprint, applying stats and visuals for AI control.

verse-library/custom-ip-character-definitions/01-fragment.verse

# This is NOT real compilable Verse, but it shows the logic flow

Spawn_NPC(Definition: NPC_Character_Definition) -> NPC_Entity:
    # 1. The Game looks up the Definition (the blueprint)
    # 2. It creates a new Entity in the Scene Graph
    # 3. It applies the stats (Health, Speed) from the Definition
    # 4. It applies the Visuals (Cosmetics) from the Definition
    
    New_Entity = Create_Entity_From(Definition)
    
    # 5. The Entity is now active and ready for AI to take over
    Return New_Entity

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