# This is a simple script to show the link
# We are creating a variable for our devices
my_crash_pad := CrashPad()
my_wall := PropMover()
# This function runs when the player enters the pad
OnPlayerEnter := func(player: Player) -> void:
# This is the direct link!
# We call the Activate function on the wall
my_wall.Activate()
Verse Library
verse
01 Fragment
Links a player entry event directly to a wall prop activation function, enabling immediate device interaction.
verse-library/direct-event-binding/01-fragment.verse