Verse Library verse

01 Fragment

Provides functions to programmatically toggle a UEFN enveloping effect device on or off.

verse-library/enveloping-effect/01-fragment.verse

using /Fortnite.com
using /Verse.org/Simulation

# This is our main "Brain" package. 
# Think of it as the island's central nervous system.
GlitchZonePackage := package {

    # We need a way to tell the Enveloping Effect what to do.
    # In UEFN, we reference the device by its name in the editor.
    # Let's assume you named your Enveloping Effect device "GlitchFilter" in the editor.
    
    # A 'Variable' is like a loot drop: it exists, and we can pick it up or change it.
    # Here, we store a reference to the device.
    GlitchEffect := GlitchFilter

    # This is our 'Function'. Think of it as a specific move in a combo.
    # It takes a player as input and does something to them.
    ActivateGlitch := func(player: Player): void {
        # 'GetSecondsSinceEpoch' is a fancy way of saying "current game time."
        # We use it to create a random-ish timing for the effect, 
        # or we can just use it to ensure the effect is unique per frame.
        # For simplicity, we just turn the effect ON.
        
        # This line tells the Enveloping Effect to start warping reality.
        # It's like pressing the 'R' key to reload.
        GlitchEffect:SetActive(true)
        
        # Optional: You can also change the intensity or mix.
        # GlitchEffect:SetMix(0.8) 
    }

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