using /Fortnite.com
using /Verse.org/Simulation
# This is our main "Brain" package.
# Think of it as the island's central nervous system.
GlitchZonePackage := package {
# We need a way to tell the Enveloping Effect what to do.
# In UEFN, we reference the device by its name in the editor.
# Let's assume you named your Enveloping Effect device "GlitchFilter" in the editor.
# A 'Variable' is like a loot drop: it exists, and we can pick it up or change it.
# Here, we store a reference to the device.
GlitchEffect := GlitchFilter
# This is our 'Function'. Think of it as a specific move in a combo.
# It takes a player as input and does something to them.
ActivateGlitch := func(player: Player): void {
# 'GetSecondsSinceEpoch' is a fancy way of saying "current game time."
# We use it to create a random-ish timing for the effect,
# or we can just use it to ensure the effect is unique per frame.
# For simplicity, we just turn the effect ON.
# This line tells the Enveloping Effect to start warping reality.
# It's like pressing the 'R' key to reload.
GlitchEffect:SetActive(true)
# Optional: You can also change the intensity or mix.
# GlitchEffect:SetMix(0.8)
}
Verse Library
verse
01 Fragment
Provides functions to programmatically toggle a UEFN enveloping effect device on or off.
verse-library/enveloping-effect/01-fragment.verse
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