Verse Library verse

01 Fragment

Island script that triggers a particle explosion effect at the player's location whenever an interacted button is pressed.

verse-library/event-handler-overview/01-fragment.verse

# Import necessary modules
using /Fortnite.com/Devices
using /Engine/Systems/ParticleEmitter

# Define our Island script
# This is the main container for our game logic
script RevengeTrap island {

    # 1. DEFINE THE EVENT HANDLER
    # This function is our "Bouncer". It gets called automatically
    # when the button is interacted with.
    # 'player' is the person who pressed the button.
    # 'button' is the device they pressed.
    event OnButtonPressed(player: Player, button: Button) -> void {
        # 2. GET THE PLAYER'S LOCATION
        # We need to know where to spawn the chaos.
        location: vec3 = player.GetLocation()

        # 3. SPAWN THE EFFECT
        # Imagine we have a ParticleEmitter asset named 'PaintballExplosion'
        # We spawn it at the player's feet.
        # Note: In real UEFN, you'd use SpawnParticles(location, emitter_asset)
        # For this example, we'll assume a helper function exists.
        SpawnPaintballExplosion(location)

        # 4. OPTIONAL: Feedback
        # Maybe flash the screen red for the player?
        # player.PlaySound("ExplosionSound") 
    }

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