# This is our main script. Think of it as the "Brain" of the island.
ChaosButtonScript := struct {
# We need a reference to the button device in the world.
# This is like pointing to a specific player in the lobby.
Button : button_device = nil
# This is the "Event Handler" function.
# It runs ONLY when the button is pressed.
OnButtonPressed := func (player: agent) : void {
# 1. DEBUG MESSAGE
# This prints to the console so you know the code ran.
Print ("Chaos Button Pressed by: ", player.GetDisplayName ())
# 2. RANDOM LOOT DROP
# We generate a random number between 1 and 5.
# This is like rolling a dice to see how many items you get.
loot_count := RandomInteger (1, 5)
# Loop through the number we rolled.
# For each number, we spawn a Medkit.
for (i : 1..loot_count) {
# This line spawns a Medkit at the button's location.
# In a real build, you'd want to offset this so they don't clip into the floor.
SpawnItem (ItemTypes.MEDKIT, Button.GetWorldLocation ())
}
# 3. CHAOS MODE (Sky Color)
# We randomly pick a color for the sky.
# This is like changing the storm color when the timer is low.
sky_color := RandomColor ()
Verse Library
verse
01 Standalone
Struct containing an event handler that triggers on button press to spawn random loot items and dynamically change sky color.
verse-library/event-handler/01-standalone.verse
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