# This script makes sounds play when you hit triggers
# First, we define our devices.
# A 'Device' is any object in your level.
Win_Trigger := struct() {
Trigger : Trigger_Device
}
Win_Sound := struct() {
Audio_Player : Audio_Player_Device
}
# This function runs when the game starts.
Main := func() {
# We connect the Trigger to the Sound.
# When the Trigger is hit, play the Sound.
Win_Trigger.Trigger.OnBeginPlay += func() {
Win_Sound.Audio_Player.Play()
}
}
Verse Library
verse
01 Standalone
Connects a trigger device to an audio player so sound plays when activated.
verse-library/feedback-sounds/01-standalone.verse