using /Fortnite.com/Game
using /Verse.org/SceneGraph
using /Verse.org/Simulation
# We define a script that will live on an Entity.
# The 'Simulation' entity is the brain of the island.
class ChaosRoundManagerScript is Script():
# This variable tracks if the round is currently active.
# It's a 'boolean' (logic): true or false.
var is_round_active: logic = false
# This is the main function that runs when the script starts.
# It sets up the subscriptions (the "listeners").
OnBegin<override>()<suspends>: void =
# Get the round manager interface from the game.
# This is how we talk to the Fortnite engine.
round_manager := GetFortRoundManager()
# Subscribe to the "Round Started" event.
# When a round starts, run the StartRound function.
# We store the subscription in a variable so we can cancel it later if needed.
round_manager.SubscribeRoundStarted(StartRound)
# Subscribe to the "Round Ended" event.
# When a round ends, run the EndRound function.
round_manager.SubscribeRoundEnded(EndRound)
# Print a message to the debug console to confirm it's working.
print("Chaos Arena: Subscriptions Active!")
Verse Library
verse
01 Fragment
Manages round start and end events to prevent engine crashes and control game pacing.
verse-library/fort-round-manager/01-fragment.verse
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