Verse Library verse

01 Fragment

Manages round start and end events to prevent engine crashes and control game pacing.

verse-library/fort-round-manager/01-fragment.verse

using /Fortnite.com/Game
using /Verse.org/SceneGraph
using /Verse.org/Simulation

# We define a script that will live on an Entity.
# The 'Simulation' entity is the brain of the island.
class ChaosRoundManagerScript is Script():
    # This variable tracks if the round is currently active.
    # It's a 'boolean' (logic): true or false.
    var is_round_active: logic = false

    # This is the main function that runs when the script starts.
    # It sets up the subscriptions (the "listeners").
    OnBegin<override>()<suspends>: void =
        # Get the round manager interface from the game.
        # This is how we talk to the Fortnite engine.
        round_manager := GetFortRoundManager()

        # Subscribe to the "Round Started" event.
        # When a round starts, run the StartRound function.
        # We store the subscription in a variable so we can cancel it later if needed.
        round_manager.SubscribeRoundStarted(StartRound)

        # Subscribe to the "Round Ended" event.
        # When a round ends, run the EndRound function.
        round_manager.SubscribeRoundEnded(EndRound)

        # Print a message to the debug console to confirm it's working.
        print("Chaos Arena: Subscriptions Active!")

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