# Import the necessary Verse modules for devices and NPCs
using /Fortnite.com/Devices
using /Verse.org/Simulation
using /Fortnite.com
# This is our main script class. It's like the "Game Mode" for this specific interaction.
script GuardLeashScript() implements IInitializable:
# VARIABLES: These are our "inventory slots" for references.
# We don't know the values yet, just that we need slots for them.
Guard := struct{}
LeashPosition := struct{}
# INITIALIZE: This function runs ONCE when the game starts.
# Think of this as the "Loadout Screen" before the match begins.
Initialize(): void = block:
# 1. Get the Guard NPC from the editor.
# We assume you placed a device named "MyGuard" in the level.
# If you didn't name it that, change "MyGuard" to your device's name.
Guard := World.GetDevice<GuardDevice>("MyGuard")
# 2. Get the Leash Position device.
# We assume you placed a device named "GuardLeashPoint".
LeashPosition := World.GetDevice<LeashPositionDevice>("GuardLeashPoint")
# 3. Get the Leash Interface from the Guard.
# This is like checking if the Guard has the "Leashable" trait.
# If the Guard isn't a Guard-type NPC, this might fail or return empty.
Leashable := Guard.GetFortLeashable[]
Verse Library
verse
01 Standalone
Ties a guard NPC to a specific position using leash devices for controlled patrol or guarding.
verse-library/fortnite-20-guards-following-player-using-leash/01-standalone.verse
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