# Example snippet for the hint
LastPlayedTime:float = 0.0
OnTriggered := func():
CurrentTime := CurrentTime()
if (CurrentTime - LastPlayedTime) > CooldownTime:
Sound.Play()
LastPlayedTime = CurrentTime
Verse Library
verse
02 Fragment
Prevents rapid NPC audio replays by tracking play times and enforcing cooldown intervals.
verse-library/fortnite-ai-voiceline-manager/02-fragment.verse