# VIP Line System - A Fixed-Size Queue Implementation
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# We create a custom Actor (a smart object) that holds our queue logic.
# Think of this as a "Smart Ticket Machine" sitting in your level.
class VipQueueActor is Actor()
# This is our "Line". It's a list that can hold Player references.
# Fixed size: Max 20 players.
Queue: FixedQueue<Player> = FixedQueue<Player>(20)
# A timer to process the line.
ProcessTimer: Timer = CreateTimer()
# The time between serving each player (in seconds).
ServiceInterval: float = 5.0
# When the game starts, set up the timer.
OnBegin<override>()<suspends>: void = super.OnBegin()
# Start the timer to check the queue every 5 seconds.
ProcessTimer.SetInterval(ServiceInterval)
ProcessTimer.Loop()
# This event fires every time the timer ticks.
OnTimer<override>(timer: Timer)<suspends>: void =
# Only process if there are people in line.
if (Queue.IsNotEmpty())
# Get the next player in line (First In, First Out).
# We remove them from the queue so they don't get served twice.
Verse Library
verse
01 Fragment
Manages a player queue and automatically processes VIP members at fixed intervals using a simulation timer.
verse-library/fortnite-fixed-sized-generic-queue-implementation-w-circular-option/01-fragment.verse
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