AutoQueue := class:
PlayerLine:<internal>[]Player = array{}
# A timer to check the queue every 2 seconds
Timer:<internal>float = 0.0
CheckInterval:<internal>float = 2.0
# Called every frame (or tick)
Tick(DeltaTime:float):void=
Timer += DeltaTime
# If enough time has passed...
if(Timer >= CheckInterval):
Timer = 0.0 # Reset timer
# Try to serve the next person
if(len(PlayerLine) > 0):
NextPlayer := PlayerLine[0]
PlayerLine := PlayerLine[1:] # Remove from line
# TELEPORT LOGIC:
# We need to reference the Teleporter device in the scene.
# For this tutorial, let's assume you have a Teleporter named "VIP_Teleporter"
# placed in the world. You would bind this script to the Teleporter's
# "On Start" event, but since we are controlling it, we use a simpler method:
# Print success
PrintToAll("VIP ", GetPlayerName(NextPlayer), " is now on the Red Carpet!")
# Note: In a full build, you'd use the Teleporter device's "Activate"
Verse Library
verse
02 Standalone
Automatically checks and processes a player line at set intervals to serve the next waiting member.
verse-library/fortnite-generic-queue-implementation/02-standalone.verse
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