# PartyGameManager.verse
# This script acts as the "Referee" for our mini-game.
# It handles starting the round, switching the camera, and ending the round.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# We define a "Game Manager" class.
# Think of this as the blueprint for our Referee.
# creative_device is the base class for all Verse devices placed in the UEFN editor.
party_game_manager := class(creative_device):
# These are "Editable Objects" - properties you can change in the editor
# without touching the code.
# lobby_trigger: Detects when players are in the voting area.
# game_trigger: Detects when players are in the game area.
# fixed_camera: The camera device we want to activate.
# start_signal: The signal that says "Vote is done, start the game!"
# end_signal: The signal that says "Time's up, game over!"
@editable
lobby_trigger : trigger_device = trigger_device{}
@editable
game_trigger : trigger_device = trigger_device{}
@editable
fixed_camera : gameplay_camera_fixed_point_device = gameplay_camera_fixed_point_device{}
Verse Library
verse
01 Device
Coordinates game states, camera switching, and signals for a party mini-game.
verse-library/fortnite-making-party-minigames-using-cameras-and-verse/01-device.verse
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