# This is a comment. It explains the code.
# We are making a door that opens.
# First, we need a door device.
My_Door := Spawn_Device<Door_Device>(Location=Player_Location)
# Next, we need a switch device.
My_Switch := Spawn_Device<Switch_Device>(Location=Player_Location)
# We connect them.
# When the switch is touched...
My_Switch.On_Touched += func():
# ...open the door.
My_Door.Open()
Verse Library
verse
01 Fragment
Programmatically spawns a switch and door device, wiring them to open on touch.
verse-library/getting-started-in-fortnite-creative/01-fragment.verse