# This is pseudo-code to show how settings interact with logic
if (IslandSettings.GetBuildMode() == BuildMode_Allowed) {
# Allow the player to place a trap
PlaceTrap(Player)
} else {
# Tell the player they can't build
SendNotification(Player, "No building allowed!")
}
Verse Library
verse
01 Fragment
Checks island build settings to conditionally allow trap placement or notify players.
verse-library/island-settings-modifications/01-fragment.verse