# This is a pseudo-example to show how Verse talks to your build.
# In real UEFN, you'd attach this script to a Trigger Volume under the arch.
archway_active := true
# When a player enters the trigger volume under the arch...
on_player_entered: (player: Player) -> unit = {
# Play a sound effect (like a "ding!")
play_sound("Archway_Ding")
# Change the color of the arch bricks to green
# Note: You'd need to reference the specific brick components here
set_brick_color(arch_bricks, Color_Lime)
}
Verse Library
verse
01 Fragment
Handles player entry to trigger sound effects and update object colors.
verse-library/lego-tips-and-tricks-of-building-in-3d-space-in-fortnite/01-fragment.verse