using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Structs }
# This is our "Haunted Torch" script.
# It makes a light flicker like it's haunted (or broken).
Haunted_Torch = script (struct):
# 1. The "Loot Drop" - We need a reference to the light.
# In Verse, we grab the device we placed in the editor.
Light_Device: Customizable_Light = ""
# 2. The "Storm Timer" - How fast does it flicker?
Flicker_Speed: float = 0.1 # 0.1 seconds per flicker
On_Begin_Play ():
# This runs once when the island starts.
# We start a loop that will keep flickering forever.
Loop_Flicker ()
Loop_Flicker ():
# This is an infinite loop. Like a respawn timer that never ends.
repeat (true):
# Turn the light OFF
Light_Device.Set_Is_Active (false)
# Wait for a tiny moment (like a frame skip)
Wait (Flicker_Speed)
# Turn the light ON
Light_Device.Set_Is_Active (true)
Verse Library
verse
01 Fragment
Rapidly turns a light on and off to simulate a haunted flickering torch.
verse-library/light-types-and-mobility/01-fragment.verse
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