# This is a comment. It's like leaving a note for yourself.
# The compiler (the game's brain) ignores these.
# We define a "Script" which is like a container for our logic.
# Think of it as the "Brain" of our voting system.
script VotingSystem: Script {
# VARIABLES: These are our scoreboards.
# They start at 0. They will change during the game.
RedVotes: int = 0
BlueVotes: int = 0
# We need references to our objects in the world.
# This is like pointing to your loadout items.
# We will connect these in the Editor later.
RedTrigger: Trigger = Trigger{}
BlueTrigger: Trigger = Trigger{}
ResultPillar: StaticMeshActor = StaticMeshActor{}
# EVENT: This function runs automatically when a player touches the Red Trigger.
# "OnBeginOverlap" is the event. It’s like the "Player Entered Zone" signal.
OnBeginOverlap(RedTrigger: Trigger, Other: Actor): void = {
# Increment (add 1) to the RedVotes variable.
# It’s like getting an elimination. +1 to the count.
RedVotes += 1
# Update the visual result immediately.
UpdateResult()
}
Verse Library
verse
01 Fragment
Tracks player votes via triggers and updates the visual result in real time.
verse-library/low-stakes-formative/01-fragment.verse
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