# This script lives on a Trigger Volume.
# When a player enters, it updates the Map Indicator.
using { /Fortnite.com/Devices }
using { /Verse.org/Sim }
# 1. Define the Script
# This is like the rulebook for what happens when the trigger is hit.
sim script BossIndicatorScript {
# 2. Editable Variables
# These are the "slots" you see in the UE Editor sidebar.
# @editable means you can change these values in the editor without touching code.
# This is our "Loot Box" reference.
# We are telling Verse: "Find the Map Indicator device named 'BossMarker'."
BossMarker : map_indicator_device = map_indicator_device{}
# This is the text that will appear on the map.
MarkerText : string = "FINAL BOSS HERE"
# This is the color.
# We use a Color structure to pick Red.
MarkerColor : color = color{R:1.0, G:0.0, B:0.0, A:1.0}
# 3. The Event
# This runs when a player enters the trigger volume.
# It's like the "On Player Enters" event in a normal Creative device.
OnBegin<override>()<suspends>:void=
{
Verse Library
verse
01 Fragment
Dynamically configures map indicator appearance and visibility for specific targets.
verse-library/map-indicators/01-fragment.verse
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