# Example structure for your hint
# note: vfx_spawner_device has no runtime scale parameter; use two separate
# vfx_spawner_device instances configured at different scales in the editor.
if (fort_char.GetHealth() > 50.0):
small_explosion_effect.Enable()
else:
large_explosion_effect.Enable()
Verse Library
verse
02 Fragment
Enables different particle effects based on a character’s current health level.
verse-library/particle-spawn/02-fragment.verse