Verse Library verse

01 Fragment

Initializes core devices by tag, prints startup messages, and hooks into the game begin lifecycle.

verse-library/pizza-pursuit-1-setting-up-the-level-in-verse/01-fragment.verse

# We are defining a "Script" which is like the brain of our game.
# It runs when the game starts.
script PizzaPursuitGame() extends GameScript() {
	
	# This is a "Function". Think of it as a specific action 
	# the game can perform, like "Heal Player" or "Spawn Pizza".
	Initialize := function() {
		# Here we are telling the engine: "Find the device tagged 'EndGameDevice'."
		# If it doesn't exist, the game crashes. This is our safety check.
		end_game_device := GetDevice("EndGameDevice")
		
		# We do the same for our spawners.
		# In the future, we'll put these in a list (an array), 
		# but for now, let's just grab one to prove it works.
		pizza_spawner_1 := GetDevice("PizzaSpawner1")
		
		# This is a "Print" statement. It sends text to the debug console.
		# It’s like shouting into a walkie-talkie to make sure everyone hears you.
		Print("Pizza Pursuit is ready! The pizza is waiting.")
	}
	
	# This event triggers when the game starts.
	OnBegin<override>()<suspends> := function() {
		Initialize()
	}
}

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