Verse Library verse

01 Fragment

Initializes matches, assigns players to teams, and teleports them to spawn zones.

verse-library/prop-hunt-04-setting-up-teams-and-classes-in-unreal-editor-for-fortnite/01-fragment.verse

# This is a simple script to demonstrate team setup.
# In a real game, this would be part of a larger game loop.

# We define a function that runs when the round starts.
# Think of this like the "Start Match" button on the map.
OnRoundStart := func():
    # This line is a placeholder for where we would actually
    # assign players to teams based on their class selection.
    # For now, we just print a message to the debug log.
    print("Round started! Teams are set up.")

    # In the full Prop Hunt tutorial, this is where you would
    # subscribe to events like "PlayerJoined" and "ClassSelected"
    # to move players to their starting zones.
    
    # Example of what the next step looks like (conceptual):
    # hunters := GetPlayersOnTeam(1)
    # props := GetPlayersOnTeam(2)
    
    # Then you'd teleport them!
    # For each hunter in hunters:
    #     teleport(hunter, hunter_spawn_point)

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