# This script manages the lobby ready-up system.
# It lives on a Verse Script device in your UEFN scene.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# 1. DEFINE THE COMPONENTS
# We need to reference the Button device we placed in the editor.
# Think of this as pointing your finger at the button.
# 'MyButton' is the name we give it in our code.
var MyButton := button_device
# 2. DEFINE THE STATE (THE VARIABLE)
# 'IsReady' is our variable. It starts as False.
# It's like a flag that says "Not Ready Yet."
var IsReady : bool = false
# 3. DEFINE THE EVENT HANDLER
# This function runs whenever someone clicks the button.
# 'InteractedWithEvent' is the signal from the button.
# 'Await()' pauses this code until the button is clicked.
# It’s like waiting for the bus to arrive before you get on.
OnButtonClicked := func() -> void:
# Wait for the player to click the button
MyButton.InteractedWithEvent.Await()
# Once clicked, change the variable to True
# This is like flipping the switch from OFF to ON
IsReady = true
Verse Library
verse
01 Fragment
Waits for a button press to toggle a ready state and print messages, ideal for basic UI or lobby triggers.
verse-library/ready-to-jump-in/01-fragment.verse
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