using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our main script. Think of it as the "Brain" of our trap.
# It lives on an object (like a prop or a device) and watches for events.
trap_brain := class(VerseScript):
# We need to connect to our Trigger Device.
# Imagine dragging a wire from the Trigger to this script.
triggered_device := property(TriggerBaseDevice, writable)
# This is the "Event Handler." It’s like a sensor.
# When the device fires, this function runs.
OnTriggered := event(device: TriggerBaseDevice):
# 1. Do whatever the trap does (e.g., launch player, play sound).
# For this example, we just print a message to the debug console.
print("Trap fired! Ow!")
# 2. THE MAGIC MOMENT: Reset the device.
# This tells the trigger: "You are fresh again. Ready for round 2."
triggered_device:Reset()
# This function runs when the script starts (when the round begins).
# We use this to "listen" for when the device is triggered.
OnBegin<override>()<serves_event>:
# We connect the 'OnTriggered' event to our device's 'OnTriggered' event.
triggered_device.OnTriggered += OnTriggered
Verse Library
verse
01 Standalone
Monitors a trigger device, executes a trap effect, and automatically resets it for continuous gameplay.
verse-library/reset-1/01-standalone.verse