# This is the main script for our Reusable Game Manager.
# It controls the flow from Lobby -> Game -> Results.
# We define a "State" variable.
# Think of this like the "Storm Phase" in Battle Royale.
# It can only be one thing at a time: Lobby, Playing, or Finished.
CurrentState := "Lobby"
# This is our "Editable Object" for the timer.
# You can change this number in the UEFN editor without touching code.
GameDuration := 60.0 # Seconds
# This is a "Function".
# Think of it like a specific move in a fighting game.
# When we call this function, the code inside runs.
StartGame := func():
# 1. Update the State
CurrentState = "Playing"
# 2. Announce to the chat (optional, but fun)
Print("Game Started! Go go go!")
# 3. Start the timer loop
StartTimer()
# This function handles the countdown.
# It’s like a storm timer that shrinks the zone.
StartTimer := func():
# We wait for the duration set in the Editable Object
Wait(GameDuration)
Verse Library
verse
01 Fragment
Manages game phases like lobby, active play, and completion with a timer loop.
verse-library/reusable-game-manager/01-fragment.verse
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