Verse Library verse

01 Fragment

Manages game phases like lobby, active play, and completion with a timer loop.

verse-library/reusable-game-manager/01-fragment.verse

# This is the main script for our Reusable Game Manager.
# It controls the flow from Lobby -> Game -> Results.

# We define a "State" variable. 
# Think of this like the "Storm Phase" in Battle Royale.
# It can only be one thing at a time: Lobby, Playing, or Finished.
CurrentState := "Lobby"

# This is our "Editable Object" for the timer.
# You can change this number in the UEFN editor without touching code.
GameDuration := 60.0 # Seconds

# This is a "Function". 
# Think of it like a specific move in a fighting game.
# When we call this function, the code inside runs.
StartGame := func():
    # 1. Update the State
    CurrentState = "Playing"
    
    # 2. Announce to the chat (optional, but fun)
    Print("Game Started! Go go go!")
    
    # 3. Start the timer loop
    StartTimer()

# This function handles the countdown.
# It’s like a storm timer that shrinks the zone.
StartTimer := func():
    # We wait for the duration set in the Editable Object
    Wait(GameDuration)

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