OnUpdate<override>()<suspends>:void=
# Imagine you have a variable called CurrentRound
if (CurrentRound == 5):
# Final round! Let players ping every 0.5 seconds!
Manager.SetPingFrequency(0.5)
else:
# Early game, chill vibes. 3 seconds between pings.
Manager.SetPingFrequency(3.0)
Verse Library
verse
02 Fragment
Adjusts player ping cooldown dynamically based on the current game round for balanced pacing.
verse-library/setpingfrequency/02-fragment.verse