Verse Library verse

02 Fragment

Adjusts player ping cooldown dynamically based on the current game round for balanced pacing.

verse-library/setpingfrequency/02-fragment.verse

OnUpdate<override>()<suspends>:void=
        # Imagine you have a variable called CurrentRound
        if (CurrentRound == 5):
            # Final round! Let players ping every 0.5 seconds!
            Manager.SetPingFrequency(0.5)
        else:
            # Early game, chill vibes. 3 seconds between pings.
            Manager.SetPingFrequency(3.0)

Comments

    Sign in to vote, comment, or suggest an edit. Sign in