Verse Library verse

01 Fragment

Uses trigger overlap events to locate editor devices and activate hidden loot when players enter volumes.

verse-library/show-3/01-fragment.verse

# We need to import devices so Verse knows what a Trigger and a Prop are.
# Think of 'using' like loading a specific ammo type into your inventory.
using { /Fortnite.com/Devices }

# This is our main script. It's like the rulebook for our Trigger.
# 'SecretStash' is just the name we gave this rulebook.
actor SecretStash:

    # This is a 'Variable'. 
    # Think of it as a label on a loot box. We're labeling a specific device 
    # so our script knows WHICH chest to open.
    # 'HiddenLoot' is the name of the variable.
    # 'Creative Prop' is the TYPE of object it holds (like 'Weapon' or 'Item').
    HiddenLoot: Creative Prop = Creative Prop{}

    # This is an 'Event'. 
    # Events are like the Storm Timer or Elimination feed. They happen, 
    # and we need a function to react to them.
    # 'OnBeginPlay' runs once when the game starts. We use it to 'link' our 
    # variable to the actual device in the world.
    OnBeginPlay():
        # Here we find the device named 'HiddenLoot' in the editor 
        # and assign it to our variable.
        # If you named your prop something else in UEFN, change 'HiddenLoot' here.
        HiddenLoot = World.FindDeviceByName("HiddenLoot")

    # This event runs every time a player enters the Trigger Volume.
    # 'Player' is the person who walked in. 'Other' is the trigger itself.
    OnBeginOverlap(Player: Player, Other: Trigger Volume):
        # Check if the HiddenLoot variable actually has a device assigned.

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