# This is the main script for our island.
# It connects the spawner to our light.
using { /Fortnite.com/Devices }
# This is our "Container" for the script.
# Think of it as a box that holds our rules.
actor Main is:
# This is the NPC Spawner we placed in the level.
# We link it here so we can use it.
my_spawner: NpcSpawnerDevice = NpcSpawnerDevice{}
# This is the light we want to change.
my_light: Light = Light{}
# This is the "signal" we listen to.
# It fires when an NPC is born.
OnNpcSpawned := my_spawner.SpawnedEvent
# This is the main loop.
# It waits for the signal to fire.
on begin() is:
# We wait for the SpawnedEvent signal.
# When it fires, the code inside runs.
for event : OnNpcSpawned do:
# The NPC has spawned!
# Let's turn the light green.
my_light.SetColor(Color{R:0.0, G:1.0, B:0.0})
# Let's wait a moment before turning it off.
Wait(2.0)
Verse Library
verse
01 Fragment
Listens for spawned NPCs and changes a light color to green, then reverts it.
verse-library/signaled-when-a-character-is-spawned-from-the-npc-spawner-device/01-fragment.verse
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