# This is the main script for our spawning machine.
# It lives on a trigger_device placed on the island.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Verse.org/Simulation }
# pop_up_prize_device is the name of our class.
# It must match the name of your Verse file exactly.
pop_up_prize_device := class(creative_device):
# A trigger_device placed in the editor.
# When a player walks into it, we get an event.
@editable
Trigger : trigger_device = trigger_device{}
# A prop_spawner_base_device placed in the editor.
# Point its "Prop Asset" field at your Gift Box in the Details Panel.
# This device handles the actual spawning for us.
@editable
GiftBoxSpawner : prop_spawner_base_device = prop_spawner_base_device{}
# OnBegin runs automatically when the game starts.
# We use it to connect our trigger to our function.
OnBegin<override>()<suspends> : void =
# Tell the Trigger: whenever a player enters, call OnPlayerEntered.
Trigger.TriggeredEvent.Subscribe(OnPlayerEntered)
# This function runs when a player touches the trigger.
Verse Library
verse
01 Device
Spawns a prop or gift box at a player's location when they step into a designated trigger volume.
verse-library/spawning-props-and-actors-from-verse-code/01-device.verse
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