Verse Library verse

01 Fragment

Links an emote to team assignment, letting players join teams by targeting others.

verse-library/squid-game-create-temporary-teams-through-emotes-in-unreal-editor-for-fortnite/01-fragment.verse

# This is a simplified conceptual representation of how the engine handles team logic
# in the background. You don't need to write this for the default emotes, but it shows
# how Entities and Components interact.

# 1. Define the Event: When a player uses an emote...
event OnPlayerEmoteUsed(player: Player, emote: Emote) -> unit:
    # 2. Check the Scene Graph: Is this the specific emote we care about?
    if emote == InviteToTeamEmote:
        # 3. Get the Target: Who did they target?
        target: Player = GetEmoteTarget(player)
        
        # 4. Modify the Component: Change the target's Team ID to match the player's
        target.Team = player.Team
        
        # 5. Feedback: Maybe play a sound or show text
        PlaySound(target, TeamJoinSound)

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