Verse Library verse

01 Fragment

Lists required texture map formats and purposes for optimizing 3D Fortnite asset appearance.

verse-library/substance-painter-setup/01-fragment.verse

// Texture Map Checklist for Fortnite Assets
// Copy this list to keep track of your settings

Diffuse_Map:
    Format: RGB or RGBA (with Alpha)
    Purpose: Base color and transparency

Normal_Map:
    Format: RGB
    Converted_To: Normal DirectX
    Purpose: Surface bumps and details

Specular_Map:
    Red_Channel: Specular (Shine brightness)
    Green_Channel: Metalness (Metal vs Plastic)
    Blue_Channel: Roughness (Smooth vs Bumpy)
    Alpha_Channel: Emissive (Glowing parts)
    Purpose: Light interaction and material type

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