// Texture Map Checklist for Fortnite Assets
// Copy this list to keep track of your settings
Diffuse_Map:
Format: RGB or RGBA (with Alpha)
Purpose: Base color and transparency
Normal_Map:
Format: RGB
Converted_To: Normal DirectX
Purpose: Surface bumps and details
Specular_Map:
Red_Channel: Specular (Shine brightness)
Green_Channel: Metalness (Metal vs Plastic)
Blue_Channel: Roughness (Smooth vs Bumpy)
Alpha_Channel: Emissive (Glowing parts)
Purpose: Light interaction and material type
Verse Library
verse
01 Fragment
Lists required texture map formats and purposes for optimizing 3D Fortnite asset appearance.
verse-library/substance-painter-setup/01-fragment.verse