# TitleSequence.verse
# This script acts as the Director, controlling the flow of the title sequence.
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Symbols }
# We define our "Director" device.
# Think of this as the control room for our mini-movie.
Title_Sequence_Device := class(creative_device):
# These are our "Actors" (the devices we control).
# We use 'constant' for the splash camera because it never changes role.
# We use 'editable' for the title camera so we can swap it out in the editor if needed.
splash_camera: constant fixed_point_camera_device = create(fixed_point_camera_device)
title_camera: editable fixed_point_camera_device = create(fixed_point_camera_device)
# The UI element we designed earlier
title_hud: editable hud_message_device = create(hud_message_device)
# A timer to manage the flow.
# Think of this like the Storm Timer: it counts down, then triggers an event.
sequence_timer: timer = create(timer)
# This function runs when the island starts.
# It’s like the "Match Start" event.
OnBegin<override>()<suspends>: void :=
begin
# 1. Start with a black screen or splash.
# We tell the splash camera to "Take Control" of the player's view.
# This is like forcing the player to watch a cutscene.
Verse Library
verse
01 Device
Manages cinematic intro sequences by controlling cameras and timers upon island start.
verse-library/title-sequence-3-designing-the-title-screen-in-unreal-editor-for-fortnite/01-device.verse
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