OnBegin<override>()<suspends> : void =
# Wait one frame for the game to finish setting up
Sleep(0.0)
# Subscribe to each spawner's SpawnedEvent so we know
# when a player arrives on the stage
for (Spawner : PlayerSpawners):
Spawner.SpawnedEvent.Subscribe(OnPlayerSpawned)
# Keep the device running forever
loop:
Sleep(0.1)
Verse Library
verse
03 Fragment
Initializes the device, subscribes to spawner events, and maintains a persistent loop.
verse-library/triad-infiltration-making-players-invisible-in-verse/03-fragment.verse