# player_spawner_device.SpawnedEvent sends the agent that just spawned
OnPlayerSpawned(SpawnedAgent : agent) : void =
# Cast agent to fort_character so we can change visibility
if (Character := SpawnedAgent.GetFortCharacter[]):
# Make the player invisible!
Character.Hide()
Verse Library
verse
04 Fragment
Hides newly spawned player characters immediately upon match connection.
verse-library/triad-infiltration-making-players-invisible-in-verse/04-fragment.verse