# We define a new type of object called "HelloBot"
HelloBot: entity = entity{
# We add a mesh component to give it a shape
MeshComponent: mesh_component = mesh_component{
# This sets the shape to a simple box
Mesh := StaticMesh'Engine/BasicShapes/Box.StaticMesh'
},
# We add a transform component to set its position
TransformComponent: transform_component = transform_component{
# This moves it slightly to the right so you can see it
Translation := vector3{
Left := 100.0,
Up := 50.0,
Forward := 0.0
}
}
}
# This function runs when the game starts
OnBegin<override>()<suspends>: void = (
# We find the main trunk of our scene graph
if (SimEntity := Entity.GetSimulationEntity[]):
# We add our new HelloBot to the trunk
# This makes it appear in the game!
SimEntity.AddEntities(array{HelloBot})
)
Verse Library
verse
01 Fragment
Programmatically creates and attaches a 3D robot entity to the simulation scene graph.
verse-library/understanding-the-scene-graph-entities-and-components-in-verse/01-fragment.verse