using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our Device. It's the physical object in the world.
# 'NavigationZone' is just a name we give to this specific device instance.
# It's like naming a specific trap "The Spicy Trap."
NavigationZone := class(creative_device):
# This is an 'Event'. In game terms, an event is something that HAPPENS.
# Like a player getting eliminated or a storm starting.
# 'OnBegin' is the event that fires when the island starts playing.
OnBegin<override>()<suspends>:void=
# 'Print' is like shouting into the sky. It shows text in the debug menu.
# We use this to know our script is working.
Print("Guard Zone Active: Bots cannot enter the ceiling!")
# Here we interact with the device's properties.
# 'Is_Active' is a boolean (true/false switch).
# We set it to true, meaning the "No-Go" force field is ON.
# If we set it to false, the force field disappears, and bots can walk there.
# self.Is_Active = true
Verse Library
verse
01 Device
Prevents AI bots from entering specific zones by activating an invisible force field wall.
verse-library/using-ai-navigation-modification-devices-in-fortnite-creative/01-device.verse