// This is a simple Verse script to manage ammo pickups.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Items }
using { /Verse.org/Simulation }
# Create a new "Ammo Manager" script
ammo_manager := script()
# This function is called when the script starts.
# Think of it as "Pressing Start" on your island.
on_start := func() {
# We need to find the Item Granter device in our island.
# Imagine looking through your inventory to find the "Item Granter" device.
granter := GetDevice("AmmoBoxGranter")
# Check if the device exists. If not, the script stops (or warns you).
if (granter != nil) {
# Set up the "Trigger" (Event)
# We want to know when a player interacts with this granter.
granter.InteractedWith.Subscribe(on_player_picks_up)
# Print a message to the debug log (like the in-game chat)
Print("Ammo Box is ready! Go grab it.")
}
}
# This is the function that runs when the event happens.
# "InteractedWith" is the event. This function is the reaction.
on_player_picks_up := func(event : InteractedWithEvent) {
Verse Library
verse
01 Fragment
Listens for player interaction with an item granter to grant specific ammunition types.
verse-library/using-ammo-consumables-in-fortnite-creative/01-fragment.verse
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