# We need to import the basic functions that let us talk to devices.
using /Fortnite.com/Devices
# This is our main script. Think of it as the "Island Logic" controller.
# It runs when the game starts.
begin
# 1. FIND THE DEVICE
# We are looking for a device named "MyChaosBus".
# This is like searching your inventory for a specific item by name.
bus_spawner := FindDevice<"MyChaosBus">()
# Check if we actually found it. If not, print an error to the debug screen.
if (bus_spawner == nil):
print("Error: Bus not found! Did you name the device 'MyChaosBus'?")
return
# 2. CONNECT THE TRIGGER
# We want the bus to spawn when the trigger volume activates.
# We connect the 'OnBegin' event of the trigger to our 'SpawnBus' function.
# Think of this as wiring a light switch to a lamp.
trigger_volume := FindDevice<"MyTrigger">()
if (trigger_volume != nil):
# When the trigger begins (player steps on it), call SpawnBus
trigger_volume.OnBegin += SpawnBus
# 3. THE ACTION FUNCTION
# This function actually makes the bus appear.
SpawnBus() -> void:
# 'Spawn' is the function that tells the device to materialize in the world.
# It’s like hitting the "Deploy" button on a turret.
Verse Library
verse
01 Fragment
Connects a trigger volume to a vehicle spawner, deploying a bus when players activate it.
verse-library/using-armored-battle-bus-spawner-devices-in-fortnite-creative/01-fragment.verse
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