# TeamSpawnSystem.verse
# A simple script to spawn ATKs for 4 teams at game start.
using { /Fortnite.com/Devices }
using { /Fortnite.com/Verse }
# We create a "Device" script. Think of this as a container for our logic.
# It will live on the island and watch for game events.
class TeamSpawnSystem is GameFramework() {
# CONSTANTS: These are our team IDs.
# We define them once so we don't have to remember if it's "Team 1" or "Team_1".
const Team1 := "Team 1"
const Team2 := "Team 2"
const Team3 := "Team 3"
const Team4 := "Team 4"
# VARIABLES: These are references to our actual devices in the world.
# We use "optional" because if we forget to place a spawner, the game won't crash.
# It’s like having an empty loot slot.
var Spawner1 := <ATK_Spawner>{}
var Spawner2 := <ATK_Spawner>{}
var Spawner3 := <ATK_Spawner>{}
var Spawner4 := <ATK_Spawner>{}
# FUNCTION: A reusable block of code.
# Think of this as a "Command" you can give to the game.
# It takes a Spawner device as an input (the "Target").
SpawnKartForTeam(SpawnerDevice : optional <ATK_Spawner>, TeamID : string) := () => {
# Check if the spawner actually exists (isn't empty).
if SpawnerDevice != <ATK_Spawner>{} {
Verse Library
verse
01 Fragment
Orchestrates team-specific vehicle spawning using optional device references and conditional safety checks.
verse-library/using-atk-spawner-devices-in-fortnite-creative/01-fragment.verse
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