Verse Library verse

01 Fragment

Orchestrates team-specific vehicle spawning using optional device references and conditional safety checks.

verse-library/using-atk-spawner-devices-in-fortnite-creative/01-fragment.verse

# TeamSpawnSystem.verse
# A simple script to spawn ATKs for 4 teams at game start.

using { /Fortnite.com/Devices }
using { /Fortnite.com/Verse }

# We create a "Device" script. Think of this as a container for our logic.
# It will live on the island and watch for game events.
class TeamSpawnSystem is GameFramework() {
    # CONSTANTS: These are our team IDs.
    # We define them once so we don't have to remember if it's "Team 1" or "Team_1".
    const Team1 := "Team 1"
    const Team2 := "Team 2"
    const Team3 := "Team 3"
    const Team4 := "Team 4"

    # VARIABLES: These are references to our actual devices in the world.
    # We use "optional" because if we forget to place a spawner, the game won't crash.
    # It’s like having an empty loot slot.
    var Spawner1 := <ATK_Spawner>{}
    var Spawner2 := <ATK_Spawner>{}
    var Spawner3 := <ATK_Spawner>{}
    var Spawner4 := <ATK_Spawner>{}

    # FUNCTION: A reusable block of code.
    # Think of this as a "Command" you can give to the game.
    # It takes a Spawner device as an input (the "Target").
    SpawnKartForTeam(SpawnerDevice : optional <ATK_Spawner>, TeamID : string) := () => {
        # Check if the spawner actually exists (isn't empty).
        if SpawnerDevice != <ATK_Spawner>{} {

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