Verse Library verse

01 Fragment

Initializes spawner and checkpoint variables, sets names, and wires the start event to print debug text and enable the race.

verse-library/using-baller-spawner-devices-in-fortnite-creative/01-fragment.verse

# This is a simple Verse script for a Baller Race
# It uses the "Rename" function to make devices easier to find

# Step 1: Define the Baller Spawner
# We give it a variable name "my_baller_spawner"
# A variable is like a label on a box.
my_baller_spawner := Baller_Spawner{}

# Step 2: Define the Racing Checkpoint
# We give it a variable name "finish_line"
finish_line := Racing_Checkpoint{}

# Step 3: Rename the devices
# This makes them appear with clear names in the Event Browser
# The Event Browser is a list of all game events.
my_baller_spawner.Set_Name("Start_Baller_Spawner")
finish_line.Set_Name("Race_Finish_Line")

# Step 4: Connect the Start to the Finish
# When the game starts, we want the race to begin.
# We use an "Event" called "On_Game_Start".
On_Game_Start:
    # This line prints a message in the debug console.
    # It helps us know the code is working.
    Print("Race Started! Drive to the finish!")
    
    # We can also enable the checkpoints here.
    # This ensures the race logic is active.
    finish_line.Enable()

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