Verse Library verse

02 Fragment

Spawns a biplane vehicle when a player enters a designated trigger volume in the level.

verse-library/using-biplane-spawner-devices-in-fortnite-creative/02-fragment.verse

use EngineLibs.Core
use DevicesLib.Trigger
use DevicesLib.BiplaneSpawner

actor SkyGateLogic:
    # Define the devices we are controlling
    my_trigger: TriggerDevice = Self.GetParent().FindDevice<TriggerDevice>("SkyGateTrigger")
    my_biplane: BiplaneSpawnerDevice = Self.GetParent().FindDevice<BiplaneSpawnerDevice>("BiplaneSpawn")

    # This function runs when the game starts
    on_begin_play():
        # This is the "Wiring" step.
        # We are saying: "When my_trigger detects a player, run this function."
        my_trigger.OnOverlap.Add(delegate():
            my_biplane.Spawn()
            print("Biplane is ready for takeoff!")
        )

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